Podcasts by Up Up Down Down

Up Up Down Down

The podcast about what's wrong and right in the games industry. App developers Allen Pike and Nigel Brooke host an interesting guest each week. Chaos ensues.

Further podcasts by Allen Pike and Nigel Brooke

Podcast on the topic Videospiele

All episodes

Up Up Down Down
48. We Made a Game from 2020-01-23T20:00

Malin Sundberg joins us to discuss Two Spies, the new turn-based iOS spy strategy we’ve made, along with its UI, Swift as a game development langu...

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47. You Suck at Micro from 2016-06-18T20:00

Soren Johnson joins us to discuss making strategy games. We discuss his new game Offworld Trading Company, touch on his work on the Civilization se...

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46. Goofy as Heck from 2016-03-06T20:00

Serenity Caldwell joins us to discuss the Apple TV as a gaming platform. We talk about what games we’ve tried so far, the weaknesses of the Siri Remote, and what kind of games could be great on ...

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45. How the Hell to Make Firewatch from 2016-02-19T20:00

Campo Santo’s Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo’s new hit game Firewatch. Waving the spoilers...

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44. You're Buying a Child from 2016-01-23T20:00

Chris Bourassa, Creative Director of Red Hook Games, joins us to talk about their hit new game Darkest Dungeon. We talk fairness, difficulty, early ...

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43. What the Heck? from 2015-11-15T20:00

Tiff Arment joins us to discuss the ups and downs of survival games. We dig in to stark and frozen landscape of The Long Dark, the dark whimsy of ...

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42. Flood Their Cities With Poop Water from 2015-10-29T14:00

Karoliina Korppoo, Lead Designer on Cities Skylines, joins us to discuss simulation games. We discuss the challenges of simulations, making traffic w...

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41. Let Me Pick Three Colors from 2015-10-12T14:00

Firewatch’s 3D Artist Jane Ng joins us to disuss 3D art in indie games. We talk about some of the remarkable ways Campo Santo has made Firewatch look ...

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40. The Les Miserables Barricade from 2015-09-28T14:00

We’re back for Season 2!

Game designer Bobby Ross joins us to talk level design. We talk about the process of designing levels, lighting technology in...

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39. Strumming the Strum Button from 2015-03-27T14:00

Isometric’s Steve Lubitz joins us to talk rhythm games. We start with the strange origins of rhythm games on the PlayStation in the 1990s and the cra...

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38. The Bullet Spongiest Bullet Sponge from 2015-03-06T14:00

Michael “Rands” Lopp joins us to talk Destiny. We briefly discuss its budget and profitability before digging in to the question of why, despite its p...

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37. Early Access Without Any Access from 2015-02-06T14:00

John Walker, co-director and editor of Rock, Paper, Shotgun, joins us to discuss the state of PC gaming. We talk Early Access, Kickstarter, preorde...

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36. Scintillating Amazon Javelins of the Whale from 2015-01-22T14:00

Noel Berry, developer of the upcoming procedural platformer Skytorn, joins us to discuss procedural content in games. We talk about Skytorn and how its l...

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35. We're Made of Bells and Whistles from 2015-01-06T14:00

Maya Kramer, indie game marketing extraordinaire, joins us to talk PR and marketing. We discuss conferences and expos, getting the word out about indi...

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34. Watching someone else play Minecraft from 2014-12-12T14:00

John Moltz, co-author of The Visual Guide to Minecraft, joins us to discuss the weird and wonderful world of Minecraft. We discuss why kids are obsessed i...

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33. Being a Good Citizen on the Platform from 2014-11-28T14:00

Matt Comi of Big Bucket joins us to discuss developing games on Apple platforms. We talk about Matt and Neven Mrgan’s new game Space Age, porting games...

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32. Perfect Combination of Quality and Quantity from 2014-11-24T14:00

This week Federico Viticci joins us to talk digital distribution. We discuss about Nintendo’s attempts to court indie developers compared to Sony and Mi...

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31. I Want to Kinda Annoy People from 2014-11-15T14:00

Desert Golfing’s Justin Smith joins us from an alien spaceship to discuss reward in games, or a lack thereof. We talk about the world’s reception to ...

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30. Talking About Caragors from 2014-10-30T14:00

Isometric’s Georgia Dow joins us to discuss good and bad enemy AI. After an important word on Gamergate, we dig in to the sophisticated AI of Pac-Ma...

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29. Shakespeares Were Five Acts from 2014-10-23T14:00

Ryan Payton, in the midst of shipping Episode 3 of the critically acclaimed République, joins us to discuss e...

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28. 400,000 Boar-killing Bots from 2014-10-18T14:00

Kristen Bornemann, Development Director of the critically acclaimed MMO Guild Wars 2, joins us to talk scaling MMOs and other games. We talk about smo...

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27. A Tiny Game That You Can Play Forever from 2014-10-03T14:00

Asher Vollmer, creator of Threes and Close Castles, joins us to talk puzzle games. We discuss the process of designing developing Threes, and what goes ...

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26. Final_Final_REAL_FINAL_v5.wav from 2014-09-23T14:00

Matthew Marteinsson, audio designer at Klei Entertainment, joins us to discuss sound design in games. We talk about the various techniques Matt us...

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25. So Unreal is Just Amazing from 2014-09-05T14:00

Martiancraft’s Jeff LaMarche joins us to discuss 3D game engines. We discuss the core features of a game engine, what Unity brings to the table...

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24. Walking with a Voiceover from 2014-08-15T11:00

Daniel Cook of Spry Fox joins us to discuss content-focused and system-focused game design. We talk about the rise...

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23. How Not to Doom Yourself from 2014-08-08T11:00

Curtis Lassam joins us to discuss the great failures in video games. We kick things off with Jurassic Park: Trespasser, then learn about Curtis’ Three R...

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22. Games Are Things Made By People from 2014-07-18T11:00

Adam “Atomic” Saltsman joins us to discuss collaboration and sustanability in the world of indie games.

We talk about Adam’s new venture F...

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21. A Complete Tub of Crap from 2014-07-18T10:00

Guy English returns this week to discuss 3D graphics APIs, so hold on to your butts.

We start with the origins of the GPU, and recount the evolut...

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20. That's Not My Shepard from 2014-07-12T10:00

Brianna Wu and Amanda Warner of Giant Spacekat Games join us to talk about narrative in games. We t...

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19. They Shipped It Anyway from 2014-07-04T10:00

Philippe Casgrain of NSNorth and formerly of Transgaming joins us to discuss porting games. We discuss the technologies behind virtualizing games on t...

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18. There Are No Rules from 2014-06-27T10:00

Toca Boca’s Amanda Rösler joins us to discuss making great games for kids. We talk about why Toca Boca’s apps are more like toys than they are games...

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17. The Main Character is a Serial Killer! from 2014-06-20T10:00

iMore’s Peter Cohen joins us to discuss morality in video games, and what it means to play dictators, serial killers, and just plain jerks. We determine ...

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16. The Looney Tunes School of Stealth from 2014-06-13T10:00

Justin Voss of Low Earth Orbit joins us to talk stealth games. We discuss the origin of stealth games, insta...

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15. Being a Bad Spider-Man from 2014-05-30T10:00

Scott Stevenson of Low Earth Orbit joins us to talk open world games. We discuss side quests, railroadin...

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14. The Red LEDs Were Cheaper from 2014-05-23T10:00

Ars Technica’s Kyle Orland joins us to discuss the great failures in game consoles. We talk about our favourite doomed consoles, the story of Sega’s dow...

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13. A QWOP Sort of Humour from 2014-05-16T10:00

Developer and humourist Curtis Lassam joins us to discuss humour in games. We discuss comically hard games, sandboxes as a vehicle for comedy, what make...

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12. First Person Shooter Monkey Island from 2014-05-09T12:00

Neven Mrgan, designer of wonderful apps and games, joins us to discuss retro games. We discuss his upcoming game Space Age, the challenges of pixel ar...

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11. Secret Alien Technology from 2014-05-02T10:00

Myke Hurley, world-renowned podcaster, joins us to discuss portable consoles, the future of the PS Vita, and the iPhone as a portable game console.

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10. Nobody Has Gold Stars from 2014-04-25T10:00

Grace “GTZ” of Fat, Ugly, or Slutty joins us to discuss jerks on Xbox Live, getting people to play nice together, and hellbanning.

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9. Getting Bored of Clicking On Cows from 2014-04-18T10:00

Angelina Fabbro of Mozilla joins us to discuss games on the web, why the hell people are still using C++, and business models for web-based g...

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8. Architecture and Forgiveness from 2014-04-11T09:00

Monument Valley’s Ken Wong joins us to discuss games as art, Monument Valley, and the business of crafting meaningful games.

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7. Criticizing Water For Being Wet from 2014-04-04T09:00

Scott Stevenson of Low Earth Orbit joins us to discuss game reviews, game-breaking bugs, and what’s wrong ...

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6. My Whole Colony Filled Up With Cabbage from 2014-03-28T09:00

Gaslamp Games’ David Baumgart joins us to discuss Clockwork Empires, simulations, and pickled fungi.

  • Rock Paper Shotgun’s Listen
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5. You Die Instantly from 2014-03-21T09:00

Tyson Kallberg joins us to discuss why games are getting easier, what makes us want to ragequit, and death by checkpoint.

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4. It Shipped And It Was Fast from 2014-03-14T09:00

Guy English and Nigel tell tales of the hacks that make games work, from fast inverse square root to assembly shenanigans. Allen tries to keep things un...

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3. Three Quarters of Half-Life One from 2014-03-07T09:00

Patrick Gibson joins us to discuss games that are too long, side quests, tearing up, and flapping.

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2. A Perfect Storm of Crummy Business Decisions from 2014-02-28T09:00

Parveen Kaler joins us to discuss sequels, plastic guitars, and the unfair advantage of being Batman.

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1. Container of Monetary Units from 2014-02-21T09:00

Matt Kump joins us to discuss In App Purchase, what horrible things it’s done to the games we love, and what we can learn from Party Poker.