Designing Massive Games with Isaac Childres - a podcast by Board Game Design Lab

from 2021-03-10T11:55:53

:: ::

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.


The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

Further episodes of Board Game Design Lab

Further podcasts by Board Game Design Lab

Website of Board Game Design Lab