Episode 8 - A Very GDC Podcast, Side B - a podcast by criticaldistance

from 2011-05-12T21:01

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So a podcast that was recorded in April about a conference in March, is finally released in May. Here we have our two part GDC podcast. We asked developers, journalists, academics and critics to join us in multiple round tables to discuss the panels and the overall feel of GDC '11.





Hear us talk about the GDC trifecta of Hocking, Hudson and Worch, the fan-gasming over SWERY, the fawning discussion of Brenda Braithwaite, the exasperation caused by Brian Moriarty, the disappointment in the keynote and much much more. (Plus a special celebrity guest voice.) All from the people who actually attended. We may be late, but the second word in the title is Distance.





Host



Eric Swain: The Game Critique





Side B Cast



Nels Anderson: Above 49



Matthew Gallant: The Quixotic Engineer



Mitu Khandaker: Mitu.nu



Courtney Stanton: Here's a Thing





Side B Show Notes



Clint Hocking's Dynamics: The State of Art



Randy Smith's Leave Enough Room: Design that Supports Player Expression



Brain Moriarty's An Apology for Roger Ebert



SWERY's Game Design in the Coffee. Lovable Game Design



Designing Limbo's Puzzles





Opening theme: 'Close' by The Alpha Conspiracy



Closing Theme: 'Wishing Never' by The Alpha Conspiracy

Further episodes of Critical Distance: Keywords in Play

Further podcasts by criticaldistance

Website of criticaldistance