Do's and Don'ts When Seeking Funding - a podcast by Jay Powell

from 2022-01-07T17:36:05

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Building on years of grant writing experience and successful funding for Only By Midnight, I will share my perspective on how to craft funding applications both public and private.




Some highlights:


- Consider the human behind the application who is doing the reading. How to best engage their attention. How to not lose their attention.


- Consider the objectives of a public program, such as the CMF. They are not interested in funding your project because you want it to succeed; they have their own objective, such as stimulating employment in a sector. Understand how to read between the lines a little and make sure to weave this into your application.


- Consider the writing process, how to get support, and why it is so important to get additional eyes on your application before you send it.


- Consider how to speak to risk, which is a fundamental question for both private and public investment.




The audience takeaway, particularly for someone who is interested in applying for funding but hasn't done so before, is that there is a path to success through the process and resources available to help. Ideally, they would also gain some insight into a couple of key areas, the type that would help them strengthen their application and make the difference in achieving a successful application. This is the information that Andrew 5 years ago would have wanted to know, much of which I am fortunate enough to have received from my own mentors along the way.'






Andrew Czarnietzki




Only By Midnight


Andrew Czarnietzki is the lead developer, functioning as a Programmer and Designer. Andrew has over 15 years of experience in the games industry. He is a co-founder of Serious Labs and has shipped over 18 serious game titles as Programmer and Lead Designer, including a line of award-winning VR Crane simulators. Only By Midnight represents Andrew applying his expertise from Serious Labs towards the unique business, creative, and technical challenges found in making games.




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