45. How the Hell to Make Firewatch - a podcast by Allen Pike and Nigel Brooke
from 2016-02-19T20:00
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Campo Santo’s Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo’s new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.
- Let Me Pick Three Colors, UpUp #41 with Jane Ng
- Firewatch!
- IGN interview with Campo Santo
- The hilarious consequences of modeling a first person character
- Crysis’ model in disturbing third person
- Nels’ and Campo Santo’s tweets
- The Witness
- The Firewatch Soundtrack
Further episodes of Up Up Down Down
Further podcasts by Allen Pike and Nigel Brooke
Website of Allen Pike and Nigel Brooke